Backside Rotation- A rotation in which
your back the first thing to cross the vector in which you're traveling.
i.e. clockwise for a regular-footer, and counter-clockwise for a
goofy-footer.
Blindside- A term given to any rotation
where the snowboarder has oriented themselves "blind" to their
takeoff or landing and must stretch to look over their shoulder. Such a
technique usually increases the difficulty. (e.g. A backside alley-oop air
in the halfpipe is often harder than a frontside alley-oop air because it
is blindside).
Boned- A term used to explain the emphasis
of style in a trick. In other words, if someone "boned out a
method" they would grab hard and create an emphasis of the maneuver
such that his/her legs or arms may appear extended or stretched to a
maximum degree. To "Bone" means to straighten one or both legs.
Boost- A term used to describe catching
air off of a jump. e.g. "He boosted ten feet out of the
halfpipe."
Corkscrew- A term used to describe a very
fast and tightly performed rotation, either free riding or in the
halfpipe. A term used to describe any rotation which is off-axis.
Double Grab- Doing two separate
tricks while in the air. One goes off of a jump, grabs the board one way,
then grabs it in another way, then lands.
Double Handed Grab- Simultaneously
grabbing the snowboard with both hands while in the air.
Fakie- A term for riding backwards. See
also Switchstance.
540 Air (a.k.a. five)- The snowboarder
rotates 540 degrees in the air and lands riding fakie. In the halfpipe,
the rider approaches the wall riding forward, rotates 540 degrees, and
lands riding forward.
Frontside Rotation- Rotating the direction
your front heel points.
Half-Cab- Cannot be performed in the
halfpipe. It is the freeriding version of the Caballerial in which one
rotates 180 degrees from fakie to forward off of a straight jump. See
Caballerial and Gay Twist.
Invert- A trick where the head is beneath
the level of the board and the snowboarder balances on one or two hands.
Inverted Aerial- A maneuver where the
snowboarder becomes airborne and upside down at any given moment.
Late- A term used to describe
incorporating something into a trick just before its' completion and
landing, i.e. a Method to Late 180 would mean doing a method air and at
the last possible second rotating 180 degrees and landing fakie.
900 Air (a.k.a. nine)- The snowboarder
rotates 900 degrees in the air and lands riding fakie. In the halfpipe,
the rider approaches the wall riding forward, rotates 900 degrees, and
lands riding forward.
Nollie- Much like an Ollie only you spring
off of your nose instead of your tail. See Ollie.
Nollie Frontflip- Springing off of the
nose while going off of a jump and leaning forward, allows you to do a
frontflip.
Nose Bonk- To hit an object with the nose
of the snowboard.
180 Air- The snowboarder rotates 180
degrees in the air and lands riding fakie. In the halfpipe, the rider
approaches the wall riding forward, rotates 180 degrees, and lands riding
forward.
Revert- To switch from riding fakie to
forward, or from forward to fakie, usually while the snowboard is still
touching the ground.
Rewind- A term used to describe any
maneuver where a rotation is initiated, stopped, and its' momentum
reversed.
720 Air (a.k.a. seven)- The snowboarder
rotates 720 degrees in the air and lands riding forward. In the halfpipe,
the rider approaches the wall riding forward, rotates 720 degrees, and
lands riding fakie. Of course, it may also be performed switchstance by
riding fakie and landing riding forward.
Stalled- When a maneuver is performed such
that the point of emphasis in the maneuver is held or "stalled"
for an extended period of time. Usually the best time to take a picture.
Staircase- A series of ledges where one
jumps down from one to the next. For example, a staircase could be on a
naturally occurring cliff jump or on a manmade BoarderCross course.
Stinky- Riding with the legs spread open,
(knees apart).
Stomp- A term used to describe making a
good landing. e.g. "He stomped that McTwist."
Switchstance (Switch)- The term for
performing a trick while riding fakie (backwards). It is important to note
that it's a specific term given to a maneuver which is performed exactly
like riding forwards. The only difference is the rider is going backwards,
hence the term "switched stance". Thus, any trick may be
performed switchstance.
Tail Poke- Any maneuver where you bone
your rear leg and "poke" the tail of the snowboard in a
direction away from your body, usually while grabbing.
360 Air (a.k.a. three)- The snowboarder
rotates 360 degrees in the air and lands riding forward. In the halfpipe,
the rider approaches the wall riding forward, rotates 360 degrees, and
lands riding fakie. This trick may also be performed by riding fakie and
landing riding forwards; in which case it is called a Caballerial. See
Caballerial
Tuck knee- A technique where one knee is
bent and the ankle bent sideways in order to touch the knee to the
snowboard between the bindings. (e.g.. Tuck Knee Indy Air).
Canadian Bacon Air- The rear hand reaches
behind the rear leg to grab the toe edge between the bindings while the
rear leg is boned.
Chicken Salad Air- The rear hand reaches
between the legs and grabs the heel edge between the bindings while the
front leg is boned. Also, the wrist is rotated inward to complete the
grab.
Crail Air- The rear hand grabs the toe
edge in front of the front foot while the rear leg is boned.
Crossbone Method Air- A Method Air where
the back leg is boned. See Method Air.
Crooked Cop Air- Free riding version of
the mosquito air. See Mosquito Air.
Flying Squirrel Air- Bending at the knees
and grabbing the heel edge of the snowboard with both hands; the front
hand near the front foot, and the rear hand near the rear foot.
Iguana Air- The rear hand grabs the toe
edge near the tail. Made famous by Damian Sanders.
Indy Air- A true "Indy Air" is
performed backside with the rear hand grabbing between the bindings on the
toe edge while the rear leg is boned. Done correctly the board will be
even over high than the riders head.
Japan Air- The front hand grabs the toe
edge in front of the front foot(mute), both knees are bent, the rear leg
boned, and the board is pulled to the level of the head. Lien Air The
front hand grabs the heel edge and the body leans out over the nose. Named
after skateboarder Neil Blender. (Lien is Neil spelled backwards).
Lien Method Air- A cross between a Method
and a Lien.
Melonchollie Air- The front hand reaches
behind the front leg and grabs the heel edge in-between the bindings while
the front leg is boned.
Method Air- The front hand grabs the heel
edge, both knees are bent, and the board is pulled to level of the head.
Mute Air- The front hand grabs the toe
edge either between the toes or in front of the front foot.
Nose Grab Air- The front hand grabs the
nose of the snowboard.
Nose Poke Air- Any maneuver where you bone
your front leg and "poke" the nose of the snowboard in a
direction away from your body usually while grabbing, i.e. Indy Nose Poke
Air.
Nuclear Air- The rear hand reaches across
the front of the body and grabs the heel edge in front of the front foot.
Palmer Air- A kind of method where the
grab is near the nose, the board is pulled across the front of the body,
and the nose is pointed downward. Named after Shaun Palmer.
Roast Beef Air- The rear hand reaches
between the legs and grabs the heel edge between the bindings while the
rear leg is boned.
Rocket Air- The front hand grabs the toe
edge in front of the front foot (mute) and the back leg is boned while the
board points perpendicular to the ground.
Seatbelt Air- The front hand reaches
across the body and grabs the tail while the front leg is boned.
Shifty Air- A grabless trick where the
upper torso and lower body are twisted in opposite directions and then
returned to normal. Usually the front leg is boned.
Slob Air- The front hand grabs mute, the
back leg is boned, and the board is kept parallel with the ground.
Spaghetti Air- The rear hand reaches
between the legs and behind the front leg to grab the toe edge in front of
the front foot while the back leg is boned.
Stalefish Air- The rear hand grabs the
heel edge behind the rear leg and in between the bindings while the rear
leg is boned.
Stalemasky Air- The front hand reaches
between the legs and grabs the heel edge between the bindings while the
front leg is boned.
Stiffy Air- Any maneuver in which both
legs are boned and a grab is incorporated, i.e. Mute Stiffy.
Suitcase Air- A maneuver similar to the
Method Air; only once the knees are bent, the front hand reaches under the
base of the snowboard to grab the toe edge.
Swiss Cheese Air- The rear hand reaches
between the legs behind the front leg and grabs the heel edge in front of
the front foot while the back leg is boned.
Tail Grab Air- The rear hand grabs the
tail of the snowboard.
Taipan Air- The front hand reaches behind
the front foot and grabs the toe edge between the bindings. The front knee
is then bent to touch the board tuck knee style.
Misty Flip- An inverted backside 540
performed off of a straight jump. It is the straight jump version of the
McTwist. Therefore the approach is riding forward and the landing is
fakie.
Rodeo Flip- An inverted frontside 540. Off
of a straight jump, it feels like doing a backflip and landing riding
fakie. In the halfpipe, it is more like performing a 540 degree rotation
which is inverted and off-axis.
Air-to-Fakie- Any trick in the halfpipe
where the wall is approached riding forwards, no rotation is made, and the
snowboarder lands riding backwards.
Alley-oop- A term used to describe any
maneuver in the halfpipe where one rotates 180 or more degrees in an
uphill direction; that is, rotating backside on the frontside wall or
rotating frontside on the backside wall.
Caballerial (Cab)- A halfpipe trick which
begins fakie, spins 360 degrees, and lands riding forward. Named after
skateboarding guru, Steve Caballero. See also Gay Twist and Half-Cab.
Disaster- A halfpipe lip trick where one
lands with the coping perpendicular to the snowboard. Originated in
skateboarding when skaters would land on the coping and allow their
skateboard trucks (axle) to hang-up. With no trucks it's really not a
disaster, but we'll call it that anyway.
50/50- To slide with the board parallel to
the coping. See also Grind.
Gay Twist- A Caballerial which includes a
grab. See Caballerial.
Lip Trick- Any trick performed on or near
the lip of the wall of the halfpipe.
Pop Tart- Airing from fakie to forward in
the halfpipe without rotation.
Smith Grind- A lip trick where one slides
with the coping perpendicular to the snowboard, the front leg is boned,
and the nose is oriented below the coping while the tail is above. This is
another skate trick that doesn't really make sense in snowboarding.
Backside Air- Any air performed on the
backside wall of the halfpipe.
Fresh Fish Air- The backside version of
the Stale Fish. See Stale Fish.
Frontside Air- A true Frontside Air is
performed on the toeside wall of a halfpipe with a grab to the toeside
edge between the feet. A frontside air can be any air performed on the
toeside wall of the halfpipe.
Mosquito Air- A halfpipe trick in which
the front hand reaches behind the front leg and grabs the heel edge
between the bindings. The front knee is then bent to touch the board tuck
knee style.
Andrecht- A rear handed backside handplant
with a front handed grab.
BFM- See Elguerial
Elgeurial (BFM)- An invert where the
halfpipe wall is approached fakie, the rear hand is planted, a 360 degree
backside rotation is made, and the rider lands going forward.
Eggplant- A one handed 180 degree backside
rotated invert in which the front hand is planted on the lip of the
halfpipe wall.
Handplant (Backside)- A 180 degree
handplant in which both hands or the rear hand may be planted on the lip
of the wall and the rotation is backside.
Handplant (Frontside)- A 180 degree
handplant in which the front hand is planted on the lip of the wall and
the rotation is frontside.
Handplant (Layback)- A 180 degree
handplant in which the rear hand is planted on the lip of the wall behind
the take off point and the rotation is frontside.
Ho Ho- An old-school general term given to
any two handed handplant.
J-Tear- An invert where the athlete
rotates roughly 540 degrees in a frontside direction while planting one or
both hands on the lip of the wall. Invented by Mike Jacoby.
McEgg- An invert where the athlete plants
the front hand on the wall, rotates 540 degrees in a backside direction,
and lands riding forward.
Miller Flip- An invert where the halfpipe
wall is approached riding forward, the front hand is planted, a 360 degree
frontside rotation is made, and the rider lands riding fakie.
Phillips 66- An invert where the athlete
approaches the halfpipe wall riding fakie, plants the rear hand on the lip
of the wall while doing a "front flip" and lands in the
transition riding forward. Named after skateboarder Jeff Phillips.
Sad Plant- A term used to describe any
handplant where the front leg is boned for style.
Stale Egg- An eggplant with a stalefish
grab. See Eggplant and Stalefish.
Burger Flip- A halfpipe trick in which the
rider performs a switch 180 to late McTwist. One approaches the backside
wall riding fakie, rotates 180 degrees in the air, and then reenters the
pipe while doing a McTwist. Invented by Todd Richards.
Crippler Air- An inverted aerial where the
snowboarder performs a 180 degree flip. In other words, the athlete
approaches a halfpipe wall riding forward, becomes airborne, rotates 90
degrees, flips over in the air, rotates another 90 degrees, and lands
riding forward.
Eggflip- An Eggplant where the athlete
chooses to flip over in order to re-enter the pipe instead of rotating 180
degrees. Thus, this trick is performed forward to fakie......or
switchstance (fakie to forward).
Haakon Flip- An inverted switch 720. A
halfpipe trick in which the rider approaches the backside wall riding
fakie and rotates in the backside direction while going upside down.
Invented by Terje Haakonsen.
Inverted 180- See Crippler
Inverted 540- See McTwist
Inverted 720 (720 McTwist)- An inverted
aerial where the snowboarder performs a 720 degree rotational flip. In
other words, the snowboarder approaches the wall riding forward, becomes
airborne, rotates 720 degrees in a backside direction while performing a
front flip, and lands riding fakie.
McTwist- An inverted aerial where the
athlete performs a 540 degree rotational flip. In other words, the athlete
approaches the halfpipe wall riding forward, becomes airborne, rotates 540
degrees in a backside direction while performing a front flip, and lands
riding forward. Named after skateboarder Mike McGill.